.
tired of dumb ideas dying in group chats. tired of every great game starting as someone’s napkin doodle and ending there. tired of the curve.
we killed the curve. ↑ rip.
a feed where every post is a game.
you yap a sentence. “a frog that sells stocks” — and 25 seconds later it’s a real, playable, 30-second world. mechanic, art, sound, soundtrack — the whole thing. tap to play. swipe to next. remix to fork.
this is the tiktok of ai-generated micro-games. not a tool. not a studio. a feed.
every group chat dreams up a
thousand games a week.
tetris but every block is a bad ex. bingo speedrun with grandma. a cat that cries when you don’t feed it. klay drops 50 against chatgpt. nobody builds any of them. building a game takes months. engines are heavy. tutorials don’t love you back.
the cost of making a game just dropped from three months to thirty seconds. when something gets that much cheaper, the format changes. the people who do it change. the audience changes. the feed changes.
we’re building the feed where that happens.
video killed radio.
playable kills video.
text → photo → video → playable. every format jump doubles engagement. nobody owns the feed for the playable one yet. that window is small. we’re running.
small team.
one bet.
riff is built by dirtcube interactive llp — a tiny, founder-led studio shipping daily. made in india. for the world.
- company
- dirtcube interactive llp
- address
- c-45/3, ttc midc rd, turbhe midc,
turbhe, navi mumbai, maharashtra 400703 - hello@riff.games
- phone
- +91 97696 14546
press @ riff? team @ riff? brand deal? same address. just shoot the email. seriously.